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Thursday, June 6 • 13:30 - 14:10
Case study: how to test something for kids - Spoofy

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What to do when you have to create something for very specific audience? What if this includes a very special group – children? At the same time, you also need to practice different testing techniques? And you need to test it with a large audience but keeping it a secret? Spoofy is a cybersecurity game for kids, the fifth world expansion was created, tested and released in 2023. The talk looks at the obstacles that come with trying to make something for a specific audience while trying to both match and mitigate expectations; testing and matching old code with new; and testing with no testing budget whatsoever. The case study looks at the crucial problems and solutions on the path to release, then the unexpected phase of emergency testing and a new release. The talk is mostly aimed at testers and test managers, especially for those developing something for a specialized group like children.  

Key takeaways:
  • close communication with the target group is important; 
  • if you can't get to the target group, use proxies; 
  • sometimes, you need to think outside the box;

Speakers
avatar for Catlyn Kirna

Catlyn Kirna

Cyber Security Consultant, CGI Estonia
Catlyn Kirna is a cyber security consultant at CGI Estonia and the head of the children's cyber hygiene game Spoofy. Catlyn is also a teacher, lecturer and a researcher. Catlyn has an MA degree in International relations from the University of Tartu and an MSc in Education Technology... Read More →



Thursday June 6, 2024 13:30 - 14:10 EEST
BlackBox